
Iron Sea
The classic naval battle board game you grew up with, now brought to life in striking 3D.
Iron Sea captures everything that made Battleship a timeless classic: the tension of the first shot, the joy of a hit, the dread of being found. Then it adds a whole ocean of new depth.
Work your way through an ever-expanding campaign of singleplayer missions. Complete missions to earn a stockpile of special ammo charges, powerful shots you can deploy at just the right moment, as well as unique ship skins to personalise your fleet. There is no finish line, missions keep coming so there is always a new challenge waiting.
LMB to fire shots, pick up, rotate and place ships - RMB to rotate special weapons
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Team2Studio |
| Genre | Strategy |
| Made with | Unity |
| Tags | 3D, battleship, Board Game, browser-game, naval, Singleplayer, Turn-Based Combat, Unity |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, French, Dutch |
| Inputs | Mouse, Touchscreen |
| Content | No generative AI was used |
Development log
- Clearer ship colors & a fairer Spearhead43 days ago
- Iron Sea - Update44 days ago
- Iron Sea Launch47 days ago





Comments
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Been busy lately, two updates have landed for Iron Sea recently:
Full details in each devlog linked above. Thanks for playing, and keep the feedback coming!
Neat visuals, but there are some bugs. The "win 5 battles" goal for level 3 is stuck at 4. Also, the colors don't appear to unlock when the criteria are met.
Thank you so much for playing! Too bad you encountered a bug, i have done so many testing but never had the bugs you mentioned. Is it possible that you are mistaken? (or maybe i misunderstood the issue) Because actually there is no mission in Level 3 where you have to win 5 battles (there are 2 missions where you have to win 5 battles, "Seasoned Commander” in Level 2 and “Hardened” in Level 5), There is the mission “Rising Tide” in Level 3, but you only have to win 3 battles. Also, if you unlock a ship color it will not be applied instantly, you have to select it in the main menu, under “Ship Colors” :)
These are the missions for Level 3:
Also, some missions require you to win x amount of battles in a certain difficulty, if you are not playing in (one of) the required difficult(y)(ies) then the mission will not complete.
I definitely met the requirements for "phantom black". The others are a bit vague ("Outlast a nuke" means winning a battle where the enemy used a nuke at least once?), but the explicitly specified conditions for most of them were met, and none of the colors unlocked.
As for level, I was on level 2, not level 3, and was talking about the missions to unlock 3. I can see how my wording was unclear.
More broadly, I'm a bit unclear on the point of weapons carrying over between battles. You can (presumably) farm them indefinitely, but shouldn't the goal be to preserve your ships by clearing the board quickly rather than switch to individual shots to conserve ammo while the one enemy frigate left after your initial barrage chains shots and destroys both of your carriers? I wonder if a roguelike format, where conserving both ships and ammo is crucial to continuing a run, would fit more neatly.
Thanks for the extra detail, that actually clears things up!
"Phantom Black" is a much later unlock than the one you're currently working toward (it's tied to Level 5, not Level 3, there are a couple of Levels in between). The “Ship Colors” panel shows the names and hints for all the color sets, including the ones way down the road, so it's an easy mix-up to make, you're not doing anything wrong, the goal you're picturing just isn't the one that's actually "next" for you yet.
The reward you're working toward right now (to open up Level 3) is a different skin, "Storm Front”, and your Level 2 missions are the ones that lead to it.
Also, on "Outlast a Nuke”, your read on it is spot on: it means winning a Hard battle in a game where the enemy fired a Nuke at you at some point during that match.
Really appreciate you taking the time to explain, this kind of feedback is exactly what helps me figure out where the game could be clearer. I'm going to look at making the “Ship Colors” panel show more plainly which Level unlocks each set of colors, so this mix-up is easier to avoid going forward.
As for the weapon stockpiling vs. conserving ships, that's a really interesting point, and you're right that there's some tension there. I'll keep chewing on it!
Very cool game, it reminds me how I played Battleships with friends in school in notebooks, but with some interesting additions.
Thank you for playing my game, really means a lot that you like it!
I only played it briefly, but wow! I had quite a lot of special ammo at the beginning, so I could completely wipe the opponent out, it's not that I'm complaining - a win is a win. In any case, the visuals, gameplay, details, sound, and ideas - it has everything. Overall impression of the game is great, it's well thought out! Keep it up
Thank you so much for playing and your kind words, yeah i might have to look at those ammo counts lol but very satisfying to use :)
cool good game
Thanks, so happy you like it :)